StarRupture: Linux Performance Analysis & First Impressions (CachyOS | Bazzite) | RX 9070 XT

It’s time to look at yet another Unreal Engine 5 Game. And once more, it’s an Early Access title: StarRupture. As with any first look at unfinished games like this, we must keep that in mind. A lot can change over the course of the Early Access Period – content-wise and on the technical side.

But before we get into all of that, let me welcome you to another Linux Gameplay Performance Analysis.

I spent a bit over 15 hours in StarRupture, and what I found was a combination of factory automation, a first-person shooter, and open-world exploration, with some lore to find. Whether there’s actually a meaningful story in the game is not yet clear to me. In any case, as the player you’r a puppet of large corporations that continuously vie for more and more resources. Sounds familiar, doesn’t it?

Regarding performance, the question is whether StarRupture is a typical Unreal 5 heavyweight. Does this game burn down your system, like the fiery in-game eruptions every hour? Or like all the Skynet AI data centers our world at some point?

Let’s find out.

I also have a German version of this video.

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Now with CachyOS: 4 Open-World Titles In Linux vs Windows Benchmark Battle | RX 9070 XT

I recently took a look at four Open-World games in a benchmark battle between Bazzite Linux and Windows 11. Fifty percent of the results were as expected, and the other fifty percent turned out to be suboptimal for Linux. Since viewers often comment on my videos that they get better performance with a different distro, or ask whether I have checked out this or that distro, they eventually wore me down. I installed CachyOS and benchmarked the four titles from the previous blog post again, and we’ll briefly take a look at the results.

Three quarters are business as usual, and one quarter is actually interesting.

This is going to be a short affair without much fanfare, so let’s get to it.

I also have a German version of the video.

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Nioh 3 Linux Performance Analysis: Can CachyOS git gud? | RX 9070 XT

Nioh 3 is highly anticipated by many gamers, and it looks like Koei Tecmo and Team Ninja are confident in the game’s quality, as they have released a demo on Steam and PlayStation. Kudos for doing that. I’m primarily interested for technical reasons. Team Ninja games usually have a, let’s call it, interesting performance-to-visuals ratio.

To save you time, let me say right up front that you can easily achieve 100 FPS or more with hardware similar to mine if you stick to the default presets. Let me repeat that because it’s an important detail: if you stick to the default presets. As you can see in the background, the FPS counter is essentially stuck at the 120 mark.

The visuals are attractive and serve their purpose, although nothing to write home about. More important in a fast-paced, combat-oriented Team Ninja game is how it feels to play. If you enjoy games like this, I think you won’t be disappointed.

But Nioh 3 is not without its idiosyncrasies. And I’m not talking about how quickly the story turns batshit crazy like a Jim Carrey performance.

If you’re interested, stay tuned.

I also have a German version of the video.

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Wall World 1 + 2 Review: From Addictive Gameplay to Mission-Based Storytelling

Most gamers probably know that particular feeling that old games like the original Diablo series evoked in us. We always used to say: “just one more dungeon” or “just one more quest”.

It’s this feeling wanting to continue a game no matter how long you already spent in front of the tube or how low the sun is on the horizon. It’s this feeling of slicing through hordes of enemies with a friend, hunting for the next level-up, finishing a quest, or just enjoying the gameplay because it’s hell-a-fun.

It’s this feeling… that barely any game could elicit in me recently.

I’m not saying I didn’t have no fun in any game. That’s not the case, and it wouldn’t be fair to any of the titles I’ve finished. However, only a tiny number was so captivating that I couldn’t stop playing or wait to get back to the living cable box.

After all this prologue, you can probably guess where this is going. And you’re correct. But before I get to that, I need to tell you how I ended up playing Wall World in the first place.

😅

The answer is YouTube, of course. One of the two gaming creators I follow started playing around the day of Wall World 2’s release. I saw it as nice white-noise programming while I was doing other things. But the more I took in through osmosis, the louder “this feeling” came back, knocking. As a consequence, I picked up Wall World 1 and 2 during the Steam Christmas sale and also added the Deep Threat DLC after beating the first title.

I also have a German version of this video.

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