Stellar Blade’s first signs of life appear to come from a Tech Trailer in 2019, when it was revealed as „Project EVE“. Sony showed a first real trailer in a 2021 PlayStation showcase, and in 2022, a story trailer revealed the name: Stellar Blade.
What initially looked like a dress-up meme game with a bit of fistycuffs turned out to be a top-notch action game with a compelling, deep combat system. What also helped, of course, were the generally attractive visuals and female charms of the game’s heroine. The latter is an endless source of click-baity thumbnails (😉).
A PC demo was released in May 2025, and about one year later, I actually noticed that. The final version for PC followed in June of 2025.
And with that, hello and welcome to another Linux Performance Analysis. We’re taking a look at the Stellar Blade demo on PC on Bazzite Linux. Since it’s only a demo, access to levels is limited, and as such, so is what I can test and show.
We all know about Eve’s virtues, but how does she do on a Linux PC? Let me already put one fear to rest: the many… physics effects run without NVIDIA’s PhysX, so RTX-5000 users can relax now. And yes, AMD users, too. It’s just more fun to mock NVIDIA right now. AMD isn’t any better, I know. Back to the topic.
The more important questions we want to answer are how many FPS we can get and whether typical Unreal 4 issues intrude on the fun.
As always, I’ll briefly go over the hardware and software, and we’ll look at the game launch and main menu before we dive into the performance.
I also have a German version of this video.
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