Starfield Review – Jack Of All Trades, Master Of Some (PC)

Microsoft desperately needed a win after all the negative press surrounding its Xbox gaming brand in 2023 and the year before. 2022, in particular, needed major first-party releases as many titles were pushed further into the future. When one of those much-anticipated games finally arrived, it was a stake in the heart of a vampire. Redfall’s release in May was a disaster, and all eyes were now on Starfield, Bethesda Game Studio’s space opera and first new IP in ages. “Skyrim in space “was the most succinct description that was even given by the game’s director.

I like Skyrim, and I enjoy science fiction in space. The more Bethesda revealed about the game, especially in its Starfield Direct presentation, the more my interest was piqued. It went so far that I took advantage of AMD’s sponsorship deal that bundled a Radeon graphics card with the game’s Premium edition. It was actually the only way for any of the current-gen GPUs to be a sensible purchase. Based on early benchmarks, it also was a necessary upgrade from the RTX 3060 to get an enjoyable performance in this game. Although the performance at launch was still imperfect, it ran well most of the time outside major cities.

The game itself was, in many aspects, a typical Bethesda title, offering more of the gameplay loop that we all have come to enjoy. But Bethesda’s ambitions have been grand, vast as the depths of space, so they have added 1000 planets for players to explore. Could we be talking about illusions of grandeur instead?

Regarding scope, Bethesda’s games have always offered the player an enormous amount of content worth several hundreds of hours if you wanted to. Starfield’s 1000 planets certainly have that potential, although I doubt it would be exhilarating. Worlds only contained a low, curated (maybe randomized) number of locations of interest, and traveling between them was… a perfect opportunity to listen to space podcasts. And even those locations existed primarily for looting purposes. If you love the gameplay loop, all the power to you. If I remember correctly, I have only visited and explored planets during the events of a quest. Therefore, take my words with a grain of salt.

The big story questlines were where Starfield shined, not the number of planets or auxiliary game systems. Combined with the addictive Bethesda storytelling, looting, fantastic art design, and entertaining combat, I had a delightful time. However, it is essential to know what to expect from Starfield. It could have been a better space exploration game. But it was a terrific story-based first-person shooter with RPG elements Bethesda-style.

Performance was a mixed bag, and it still depends on the hardware. Starfield prefers AMD graphics cards and Intel processors. Big cities like New Atlantis or Akila will murder low-end CPUs, and performance dips must be expected. Indoor areas ran well, whereas outdoor regions varied based on the location (dense forest vs. barren planet surface). However, not all graphics options must be cranked to eleven to enjoy the artwork.

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Starfield PC Technology Discussion (Linux + Windows Benchmarks)

In my game reviews, I usually include a section I call “The Nerdy Bits” to examine a game’s technology. I have decided to separate this content from the game review to keep the size manageable. My Marvel’s Midnight Suns review showed me how an expansive technology section can inflate the blog post and maybe even distract from discussing the gameplay, the content, and the story, or potentially deter and intimidate readers because of the total length.

(This blog post is dangerously close to 3000 words 😉.)

I firmly believe that technology is a crucial aspect of a video game. Still, sometimes, I can get carried away and focus too much on it. Other people may not be as interested in that or as curious as I am, and they prefer an overview of the gameplay and a brief summary of the visual fidelity.

For me, a lousy running game can break the immersion. Take Elden Ring on the PlayStation 5, for example. My sister bought the game and thinks it runs fine, like many others who believe it to be the greatest thing since sliced bread. I took a 10-second look, turned the camera around one time, and concluded it ran like crap, and I did not want to play this way. Playing for ten to fifteen more minutes solidified this initial perception. This technology discussion is for gamers like me who are also interested in the technical aspects of a video game and base their purchasing decisions on that.

With this explanation out of the way, let me discuss what I think of Starfield’s technology. I will touch on the art style, the visual fidelity and technology, audio, and performance on Windows and Linux.

Please note that this is not a Digital Foundry-level inspection. For that, click here and here.

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My Year In Video Gaming 2023 – Game Of The Year And More

It is my third time doing a write-up of my gaming year. The third time’s the charm, right? Before I get into the games I played, I want to reflect on the year and mention and comment on a few subjects that happened throughout it.

First of all, 2023 has been an unbelievable year when looked at just in terms of high-profile releases. There have been so many great titles I cannot possibly remember them all, and as you will see later, I barely even played any of them. Despite that exciting time for game consumers, countless layoffs have shaken the gaming industry. So many people lost their livelihoods because of what often was mismanagement or just greed. This Polygon article summarizes the situation. It is an excellent and somber read.

Another sad topic, although irrelevant compared to layoffs, is the quality of PC ports. Cynical voices may call it business as usual and not any different from other years. Even if that were correct, it does not make it acceptable. This year’s worst offender is most likely Star Wars Jedi Survivor, a highly praised game overall. Although benchmarking generally shows high framerates, the moment-to-moment experience is probably not always flawless. Please note that I cannot speak from experience. I have avoided this title because of its technical issues. From what I have gathered so far, the 30fps mode on consoles might be the most consistent and fluid experience of them all. Sounds wrong now, does it? Just before I published this blog post, Digital Foundry posted their worst PC ports 2023 video summarizing what started as a bad release and was fixed and games that are still bad.

(Guess which game is still in the latter category.)

Adding to the 2023 pile of sad topics, there is no way to get around the current GPU market, and the subpar price-to-performance ratio NVIDIA and AMD have graced us with. NVIDIA is greedy, and AMD does not know how to or does not want to take advantage of the situation. Looked at in isolation, the performance of available GPUs is good to crazy fast. But products do not exist in isolation, and last year’s models in the mid-range are barely slower. Vendors have plenty of stock now, but shopping for graphics cards is still not fun. New system builders are probably better off than upgraders – depending on the hardware age, of course.

Lastly, I need help understanding the buzz around Call of Duty. How can it be that this franchise is a top seller every year? It is a short, bombastic, and action-oriented campaign of less than 10 hours, so people must be interested in the multiplayer component. But how does that warrant 60 to 70 bucks purchases every year when offshoots like CoD Warzone exist that are ongoing service games? In any case, I hope that Microsoft’s acquisition of Activision Blizzard King positively affects the company’s work culture.

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The Order 1886 Review – An Underrated Game (PS5)

If you strongly believe in video game reviews, you likely took a wide berth around The Order 1886 when it was released in 2015. Metacritic says this game is not good, scoring 63 from critics or 6.8 from user reviews. Since I did not own a PlayStation then, I knew of the game but took little notice otherwise. I was only recently reminded of its existence by John Linneman from Digital Foundry as he revisited the game’s technology in 2023. And obviously, it piqued my interest.

The Order 1886 is a 3rd-person cover shooter like the Gears franchise and is equally story-driven. It also pushed the graphical fidelity like the Gears games usually do. So why did it fail?

It admittedly had a few shortcomings, like a story that seemingly ends prematurely and plenty of cutscenes that limit the player’s agency. At least the last part is a criticism that was also directed at Final Fantasy XVI, yet most people still loved it. The story aspect appears valid, but it’s also in the eye of the beholder. It depends on your expectations going into the game – or any game at all. The Order 1886 does not explain everything and leaves many questions open. It was clearly designed to have a successor, which might have allowed the developers to establish more of the backstory. But is that such a bad thing as long as the moment-to-moment action is coherent and enjoyable? I do not think so, which is why I liked The Order 1886.

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Final Fantasy XVI Review (PS5)

I believe this is the first time that I write an introduction to a review after all has been said and done. I don’t know where to start. It is only my second Final Fantasy game, so my expectations were simple:

  • A more fun combat than Final Fantasy VII Remake.
  • An equally good story.
  • Great visuals and music.

And all of that came to fruition. However, there is a But coming – a very stiff But.

(I better stop this metaphor before it gets out of hand.)

The technical presentation had some issues that could make side content unengaging for you despite the excellent writing. The author’s work was exceptional, and it is a shame that not all received the high-quality presentation it deserved. Did that make it a bad game? No, absolutely not! I liked Final Fantasy XVI a ton and finished it relatively quickly, given its length.

Let’s start the review before I continue beating around the bush.

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Marvel’s Midnight Suns Review – The Superhero Tactics Friendship Simulator (PS5 + PC)

When Marvel’s Midnight Suns was revealed sometime around the summer of 2021, according to this trailer, I found it to be an interesting concept. The trailer does not say much, of course, and I based my opinions on the first gameplay reveals that are harder to dig up now. My experience with tactics games is limited to the Divinity Original Sin series from Larian Studios, so I would hardly call myself a seasoned player. One of the two gameplay-focused YouTubers I subscribe to is, though, being an X-Com veteran, and he got to show off early gameplay and character deep-dive promotional content. He was even mentioned in the game’s credits, which is so cool. Therefore, I found myself exposed more to this game than I usually would.

As I always do with games I find intriguing but am unsure if I would enjoy them: I watch on YouTube and knew just the right guy for it 😉. I am not a deck-builder gamer, the gameplay loop looked like a lot of busy work, and some of the writing appeared… questionable. So, I stuck with watching, but the idea of the game never let me go. There was a lot to like, and I ultimately purchased a copy, as it occasionally happens in situations like this. Two, in fact 😅. When I decided to play for myself, the most affordable way was on the PlayStation 5, and this is where I finished the base game. After that, I wanted to play the DLCs and their story, and at that point, the Epic Games Store offered a deal for the Legendary Edition (base game plus Season Pass), which turned out to be as much as the Season Pass on the PlayStation store. With a 25% coupon Epic randomly threw my way as part of a Mega Sale, I obtained the Legendary Edition on PC for just under 38€. I think that is a perfectly acceptable deal 😁. It also allowed me to compare the console and PC versions in terms of performance and visuals, as I noticed a few things on the PS5 that I found curious.

(Three emoji in one paragraph 🙀. What’s my age again?)

Marvel’s Midnight Suns captivated me in a way such that it became an evening routine after work, workout, and dinner. It does have its flaws, as expected. However, the positive elements outperform the downsides, and since you seem interested, I will tell you about it.

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Horizon Forbidden West: Burning Shores DLC Review – More Great Horizon (PS5)

Of all the games I played last year, Horizon Forbidden West was my absolute favorite. I love the lore, the lead character and supporting cast, the storytelling, and the combination of action combat and adventure-like exploration and exposition. It should come as no surprise that I was very excited about the Burning Shores DLC when it was announced last year.

With that being said, expansions are usually not my thing. Most spin their own standalone tale within the framework of the main game but do not extend it or move it forward. Unless the gameplay is outstanding and the sole driver of the experience, DLCs face an uphill battle trying to convince me. And even in those gameplay-is-king cases, like Control, the expansions failed to entertain. I want more lead protagonist, more main story. Random side content that may or may not have ties to the main events rarely tickles my fancy. The issue comes down to the importance and meaningfulness of the new adventure. What could be significant enough to jump back into a game when the main objective is completed and the big bad boss is defeated?

(Rhymin’ and stealin’)

Horizon Zero Dawn’s expansion, The Frozen Wilds, was a new adventure, yet it also laid some groundwork for what would come in Horizon Forbidden West. Together with the fact that I just really enjoyed Zero Dawn, I happily played it. Forbidden West was an even better game, and I expected something similar from its DLC. In fact, it was my most anticipated “game” in 2023.

Burning Shores did not disappoint and delivered more of what made the base game an extraordinary experience: gorgeous visuals, entertaining combat, a couple of new machines, new skills, another Zenith threat, and a new side to Aloy’s character.

I immensely enjoyed my time in the destroyed and flooded future Los Angeles, and I want more Horizon because of that.

(Tomorrow, if possible. Kthxbye)

I think I can keep this review relatively short since the game’s core is still the same. We’ll see how it went when I write my famous last words 😉.

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Detroit: Become Human Review – The AI Game (PS5 + PC)

Yes, this is a controversial title, and I am definitely playing the clickbait game. Yet, I also believe that it is not that far off the truth. Depending on your viewpoint, you can interpret “The AI Game” as a game generated by AI or as a game whose core idea revolves around artificial intelligence. Detroit: Become Human falls into the latter category.

Broadly speaking, our contemporary understanding of AI focuses on generating text or images, and attempts at creating music also exist. The results are truly astonishing and also frightening. Imagine the political damage a convincing AI-generated deep fake could cause. Leaving this discussion aside, Detroit: Become Human takes AI further and introduces Androids into a not-so-distant future version of Detroit. These Androids look and behave like human beings and are supposed to follow a specific programming for given tasks. Still, circumstances enable some to break free of their restrictions and start thinking and feeling like living beings. And at that point, the question becomes: are they living beings?

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Ratchet & Clank: Rift Apart – A Technical Showpiece I Recommend (PS5)

Ratchet & Clank: Rift Apart is my first Ratchet & Clank ever. I did not even know this franchise existed until I saw it being part of the early PlayStation 5 launch titles. As a Digital Foundry subscriber, I received all my information, especially what made it a technical showcase, from their excellent coverage and discussions. I was interested in the tech, but impressive visuals or other technical prowess alone do not make for a good game. The gameplay looked fun, however, and I stored that title on my maybe-if-I-ever-get-a-PS5-I-might-play-it list.

That day has come, and my recent test of Sony’s version of Game Pass afforded me a 50% discount on that title. Considering Sony still charges 80€ on their digital store, it was quite the price reduction. Amazon isn’t any better, either.

I called Kena Bridge of Spirits “essentially an interactive animated Pixar movie “. Ratchet & Clank falls even more so in this category. Kena focuses more on gameplay and combat, whereas Ratchet & Clank: Rift Apart strongly concentrates on characters, the narrative, and cinematic storytelling. If you string together all cutscenes and in-game conversations, you essentially get an entertaining, family-friendly animated movie. And all that is wrapped in a visually stunning real-time package.

Let’s get into it and look at a few nice pictures, shall we?

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Pentiment Review – I Recommend 66% Of It (PC & Xbox Series X)

It may come to you as a shocker, but I have never played a point & click adventure game, like the well-known Monkey Island series, for example. It is something I know exists and is beloved, yet I never touched it, despite several releases of the franchise being of my time. Pentiment falls into the same game category, and the coverage I follow had high praise for that title.

So, when I got sick recently, I figured this would be a chill game to pass the time while trying to recover.

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My Year in Gaming 2022 – Game of the Year and Others

Last year, I wrote a summary of all the games I played in 2021. It was one of the ways of coping with the stress I deal with at work. And I like games. And writing. And writing about games. And digressing.

Two does not yet make for a series, but I’d like to continue the idea, and maybe I can turn it into one. So, here is my gaming year 2022 in review. I am not yet confident that I have nailed the format, so this blog post will differ in style from the inaugural version. I will start with a bit of story mode, as I am wont to do. Afterward, I’ll present the games in the order I started (or finished?) them. We’ll see. Lastly, I’ll reveal my Game of the Year in 2022.

AND DON’T YOU DARE JUMP AHEAD WITHOUT READING THE REST!

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Uncharted – The Nathan Drake Collection Review (PS4 Pro)

If I were to explain to someone how Uncharted plays, I would say that it is like Tomb Raider, only with more shooting, more linear, and a lot more character-building and interaction.

I guess I’m done here. See ya next time. Thank you for reading.

Yeah, no. I am incapable of being that brief. It is 2022, and I am enjoying a game franchise developed initially for the PlayStation 3. The first entry in the series was released fifteen (15!) years ago by Naughty Dog, nowadays of The Last of Us fame. Uncharted 1 Drake’s Fortune debuted in 2007, was followed up in 2009 with Among Thieves, and the trilogy (yes, I am aware there is a part four) was completed in 2011 with Drake’s Deception. I am not really one for nostalgic trips, so I picked up the remastered version instead of the originals (and I do not have a PS3). Bluepoint, now a part of PlayStation Studios, enhanced these three games for the PlayStation 4 and splashed out 60 fps gameplay. Note, though, that the remaster itself is also already seven years old. It was released in 2015.

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Kena Bridge of Spirits Review (PC)

I do not recall when I first became aware of Kena Bridge of Spirits. According to this announcement trailer, it must have been sometime in 2020. I was immediately hooked, but I did not jump in right away when it launched in 2021. I do not even remember why. It was a tough year for me personally, so maybe that was one of the reasons. Whatever it was, I am rarely on time with game releases, so why would Kena Bridge of Spirits be any different?

It is a different game, though (horrible segue *cough*), and one that I think stands out among all the others I have played in the past decade. Kena Bridge of Spirits is a PlayStation and PC exclusive, and it is the first title I played after building a gaming PC after just one year of abstinence. I haven’t heard much of this game after its release. Still, it apparently did well enough for Ember Lab to warrant a free anniversary upgrade at the end of September 2022.

Close combat games aren’t usually my jam. That is not because I do not like them. It has more to do with my inability to master the combat for an enjoyable experience. I must often resort to the Easy difficulty to complete challenging sections or bosses, and in the majority of times, the Easy mode is so accessible that it is borderline boring. Despite that, I went into the game with an open mind, and I am glad I did. I still had trouble with some of the bosses, but for the most part, I fought my way through the game on the normal difficulty. Let me tell you about it.

As always, I begin by discussing the game’s technology.

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Cyberpunk 2077 Ending Review

When I published my Cyberpunk 2077 review last month, I had not yet finished the game. Based on what I had played until that point, I still felt confident in my opinion – hence the review. I beat the game a couple of weeks later and have watched all possible endings on YouTube (no, I did not play them all myself). My general stance on the game has not changed, but I am even more convinced that Cyberpunk is a character and narrative-driven game, first and foremost.

Before I go on, beware that I use this blog post to talk freely, something I avoid in my usual reviews. I will drop a few spoilers, and although I try to stay as vague as possible, there will be a few hints here and there. With a little more knowledge and research under my belt, I will also briefly return to gameplay and the technical aspects of CD Projekt Red’s ambitious creation.

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Cyberpunk 2077 Review (Xbox Series X Next-Gen Update)

To continue, press “B”.

To continue, press ”=”.

I hate when games do this, and Cyberpunk 2077 does it twice when starting for the first time. It greets you with two screens that you must dismiss with the push of a button before you get into the menu. Why, CD Projekt Red? Why? That is not the kind of a first impression you want. It makes for good variety in the introduction segment of my reviews, though 🤷.

(I later discovered that the first “screen” is an intro video. It just does not appear to be one in the first seconds. I am so used to games starting with a pointless screen to dismiss that I immediately canceled the video without knowing and landed on the actual screen to click away.)

Cyberpunk 2077 is coming to its second birthday, and the hype surrounding it and CD Projekt Red came crashing down hard on last generation’s Xbox One and PS4 consoles.

(Like the meteor wiping out all dinosaurs about 66 million years ago.)

CDPR has been very busy since then, and in February 2022, they finally released the next-gen update for current-gen (🙄) consoles. This finally incentivized me to purchase a copy for myself and see if this game is as good as it could have been without its many issues at launch. According to recent reports, I am not the only one doing so.

Unlike the Witcher games, CDPR decided to go with a first-person experience for a deeper immersion into the colorful yet dark and gritty world of Night City. The game’s art style is reminiscent of The Ascent, a twin-stick shooter I played last year. In contrast, Night City is a vast Open-World metropolis with a few rural places surrounding it. Geralt’s companion Roach has morphed into a car, and dirt roads and farm tracks have been paved over and are now asphalt. You can walk, drive, or use fast-travel stations spread across town to get around.

In its simplest form, you can reduce the combat system to be just a Shooter. Cyberpunk 2077 adds a couple more mechanics on top of that for more variety if you choose so. You can go the stealthy and non-lethal route or become a proficient hacker (aka Net-Runner). I am a simpleton, so my character is a tank that sh*ts bullets (although I also like to sneak when I can). Despite the options, from what I have seen, there is no way to play the game without ever firing a gun. Hacking is more than manipulating computers. It seems like everybody is somehow connected over an unprotected Wi-Fi, and you can utilize a person’s cyber implants against them. Ever heard of 2FA 😉?

CDPR has shown in The Witcher games that they are masters in storytelling. You can find the same mastery in Cyberpunk, which I was most interested in. You will meet many different characters with their own traits and agenda. There is a lot of action RPG stuff to do, a skill tree, an inventory – the typical Open-World role-playing experience, if you will.

Let’s get into the details, shall we?

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