I know it’s been a while since my last performance analysis post about Stellar Blade. And spoiler: Stellar Blade was a lot more positive than this one will be. I was procrastinating so hard on Oblivion Remastered because I’m quite salty about it. I already had the necessary video footage ready for several weeks, but I wanted to write about it as much as I want to continue playing it. I like it just as much as I like Apex Idiocy – by which I mean AI. I deeply regret the 40 or 50 European bucks I paid, and I’ll get into why throughout the rest of this post.
But before I let off some steam, let me welcome you to another Linux gaming performance analysis. So… err… welcome!
We’ll look at some random gameplay across a couple of quality settings, compare an Open World section on horseback between Windows and Linux, and examine some image quality issues. At the end, I’ll explain what I think about this remaster as a whole after my initial positive impressions at launch.
But first, let’s see how competently developer Virtuos put shiny Unreal horse armor around the aging, decrepit Oblivion gameplay logic.
I’m pretty sure you already know the verdict, but I actually found a little curiosity that I didn’t expect.